Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A sudden war destroys Robert Reed's trade routes and contacts, forcing Robert Reed to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Entertainer (Artist). |
2 |
23 |
Refused to criticise a questionable political leader on Robert Reed's homeworld. |
2 |
23 |
Promoted to Entertainer (Artist) rank 1. |
3 |
23 |
Continued as Entertainer (Artist). |
3 |
27 |
Robert Reed is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Entered Merchant Academy with the Business curriculum. |
4 |
29 |
Made lifelong friends. Gain 1 Allies. |
4 |
29 |
Dropped out of the merchant academy. |
5 |
29 |
Continued as Entertainer (Artist). |
5 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
34 |
Spend several years jumping from world to world in Robert Reed's scout ship. |
6 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
40 |
Spend several years jumping from world to world in Robert Reed's scout ship. |
7 |
41 |
Promoted to Scout (Surveyor) rank 2. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Switched to Scout (Explorer) with previous rank. |
8 |
43 |
Psychologically damaged by Robert Reed's time in the scouts. |
9 |
43 |
Became a Drifter (Scavenger). |
9 |
44 |
Robert Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |