Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Rosamond Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
31 |
Backstab a fellow rogue for personal gain. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
5 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A sudden war destroys Rosamond Kennedy's trade routes and contacts, forcing Rosamond Kennedy to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
41 |
Widely recognized. |
7 |
41 |
Graduated. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Embroiled in legal trouble. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |