Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
26 |
Make an unexpected connection outside Sadye McRoddon's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Sadye McRoddon's Contacts or Allies betrays Sadye McRoddon, ending Sadye McRoddon's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Established a network of contacts. Gain 3 contacts. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Hard times caused by a lack of interstellar trade costs Sadye McRoddon's job. |