Sadye Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 47 F 2 (-2) 5 (-1) 7 (0) 5 (-1) 9 (1) 6 (0)257596
Threatened, Grateful, Wishy washy
 
Skills
Admin 0
Advocate 0
Art (Creative) 0
Astrogation 0
Broker 1
Deception 1
Diplomat 1
Gun Combat 0
Mechanic 0
Medic 0
Persuade 1
Pilot 0
Profession (Colonist) 0
Seafarer 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Merchant Broker 12
Scout Surveyor 02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Caleb McNamara Enemy 0 3 0 5 Darmine (M/55)
Artie Alexander Enemy 1 3 4 1 Darmine (F/29)
Relationship becomes more intense. Rival becomes an enemy.
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Scavenger).
1 20 Survived a risky adventure but gained nothing.
2 22 Continued as Drifter (Scavenger).
2 26 Offered job by a patron. Now owe him a favor.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Entered Merchant Academy with the Business curriculum.
3 28 Good fortune
3 30 Graduated.
4 30 Became a Merchant (Broker).
4 30 Promoted to Merchant (Broker) rank 1.
4 31 A series of bad deals and decisions force Sadye Moore into bankruptcy. Sadye Moore salvages what Sadye Moore can.
5 34 Continued as Merchant (Broker).
5 35 Embroiled in legal trouble.
6 38 Voluntarily left Broker
6 38 Became a Scout (Surveyor).
6 42 Sadye Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sadye Moore fail to help. Gain an Enemy.
6 42 Sadye Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 42 Continued as Scout (Surveyor).
7 45 Sadye Moore have no idea what happened to Sadye Moore – they found Sadye Moore's ship drifting on the fringes of friendly space.
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