Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
28 |
Good fortune |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
31 |
A series of bad deals and decisions force Sadye Moore into bankruptcy. Sadye Moore salvages what Sadye Moore can. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Sadye Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sadye Moore fail to help. Gain an Enemy. |
6 |
42 |
Sadye Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
Sadye Moore have no idea what happened to Sadye Moore – they found Sadye Moore's ship drifting on the fringes of friendly space. |