Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
21 |
An expedition or voyage goes wrong, leaving Serena Brown stranded in the wilderness. |
3 |
21 |
Became a Scout (Explorer). |
3 |
22 |
Psychologically damaged by Serena Brown's time in the scouts. |
4 |
22 |
Became a Drifter (Scavenger). |
4 |
23 |
Suffer from a life-threatening illness. |
5 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
27 |
Serena Brown refused an offer of inducements to betray Serena Brown's faith. Gain 6 enemies. |
6 |
27 |
Continued as Believer (Holy Warrior). |
6 |
31 |
Opponents of Serena Brown's belief system ambush Serena Brown. |
6 |
31 |
Severely injured. Owe 10,000 for medical bills. |
7 |
31 |
Switched to Drifter (Barbarian). |
7 |
34 |
Drafted into Merchant Marine |
8 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
35 |
Retired at age 35. |
8 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
38 |
A series of bad deals and decisions force Serena Brown into bankruptcy. Serena Brown salvages what Serena Brown can. |
9 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
38 |
Retired. |
9 |
40 |
Gained a contact. |
10 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |