Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Arrested and charged. |
1 |
22 |
Hired a lawyer to beat the charges. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
26 |
A police detective or rival criminal forces Serena Dabs to flee and vows to hunt Serena Dabs down. Gain an Enemy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Find Ancient Technology. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Serena Dabs's Contacts or Allies betrays Serena Dabs, ending Serena Dabs's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Serena Dabs secretly provide religious rites for a dying leader or noble, although they do not share Serena Dabs's faith. Gain an Ally in the family and a Rival who disagrees with Serena Dabs's choice. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Serena Dabs come into conflict with a splinter group Serena Dabs's own religion which maintains Serena Dabs's version is the wrong one. Gain 3 Rivals. |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
44 |
Suffer from a life-threatening illness. |