Senior Crewman Sheila Chapman  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 47 F 7 (0) 5 (-1) 7 (0) 13 (2) 4 (-1) 8 (0)757D48
Glamorous, Fabulous
 
Skills
Astrogation 0
Broker 0
Carouse 1
Drive (Track) 1
Gun Combat 0
Mechanic 3
Medic 0
Pilot 0
Profession (Sports/Atmosphere Surfing) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Citizen Worker Technician25
Merchant Merchant Marine Senior Crewman11
 
Name Type Affinity Enmity Power Influence Species
Wylie McRae Contact 1 1 1 2 Zhodani, Imperium (M/29)
Abe-a-Ekebwe Contact 1 1 2 2 Bwap (M/31)
Abe-a-Ekebwe belongs to an uncommon alien species.
Tara Hopkins Contact 1 1 2 1 Sydite (F/17)
Mack Hart Contact 1 1 2 0 Florian (M/58)
Mack Hart is particularly unusual, such as an artificial intelligence or very alien being.
Carson Wagner Enemy 0 3 1 0 Zaris (M/19)
Carson Wagner has negatively life-changing event.
Dan Guillan Contact 2 1 0 3 Sydite (M/43)
Wilma Barnes Rival 1 6 2 0 Darrian, Imperium (F/60)
Very bad falling out.
Stewart Daniels Ally 4 0 1 3 Urunishani (M/64)
Stewart Daniels is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 20 Sheila Chapman's ship is damaged, and Sheila Chapman have to hitch-hike Sheila Chapman's way back across the stars to the nearest scout base.
1 20 Gain 4 Contacts. Gain 1 Enemies.
2 20 Became a Citizen (Worker).
2 24 Sheila Chapman's business expands, Sheila Chapman's corporation grows, or the colony thrives.
3 24 Continued as Citizen (Worker).
3 25 Sheila Chapman is rewarded for Sheila Chapman's diligence or cunning.
3 28 Promoted to Citizen (Worker) rank 1.
4 28 Continued as Citizen (Worker).
4 31 Sheila Chapman learn something Sheila Chapman should not have – a corporate secret, a political scandal – which Sheila Chapman can profit from illegally.
4 31 Gain a criminal contact.
4 32 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 32 Continued as Citizen (Worker).
5 36 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 36 Continued as Citizen (Worker).
6 39 A new romantic starts. Gain an Ally.
6 40 Forced to muster out.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 Gained a contact.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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