Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Sheila Chapman's ship is damaged, and Sheila Chapman have to hitch-hike Sheila Chapman's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Citizen (Worker). |
2 |
24 |
Sheila Chapman's business expands, Sheila Chapman's corporation grows, or the colony thrives. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
25 |
Sheila Chapman is rewarded for Sheila Chapman's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
Sheila Chapman learn something Sheila Chapman should not have – a corporate secret, a political scandal – which Sheila Chapman can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Gained a contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |