Sherri Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 47 F 8 (0) 7 (0) 11 (1) 9 (1) 7 (0) 6 (0)87B976
Cool
 
Skills
Admin 0
Advocate 0
Athletics (Dexterity) 1
Broker 0
Carouse 0
Diplomat 0
Drive (Wheel) 1
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 0
Medic 1
Melee (Blade) 1
Profession (Sports/Golf) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Marine Ground Assault Marine01
Drifter Wanderer 24
Marine Marine Support Lance Corporal11
 
Name Type Affinity Enmity Power Influence Species
Milton Jordan Enemy 0 3 5 1 Traltar (M/65)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 A revolution, attack or other unusual event throws Sherri Moore's life into chaos, forcing Sherri Moore to leave the planet.
2 22 Voluntarily left Corporate
2 22 Became a Marine (Ground Assault) with the new title Marine.
2 26 Sherri Moore is ordered to take part in a black ops mission that goes against Sherri Moore's conscience. Gain the lone survivor as an Enemy.
3 26 Became a Drifter (Wanderer).
3 29 Find an Alien Artifact.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 31 Offered job by a patron. Now owe him a favor.
5 34 Switched to Marine (Marine Support) with previous rank.
5 35 Gained a contact.
5 38 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
6 38 Voluntarily left Marine Support
6 38 Failed to qualify for Scientist (Scholar).
6 38 Returned to Drifter (Wanderer).
6 39 Attacked by enemies that Sherri Moore easily defeat.
6 39 Gain Enemy if Sherri Moore don't already have one.
6 42 Promoted to Drifter (Wanderer) rank 2.
7 42 Continued as Drifter (Wanderer).
7 43 Find valuable salvage.
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