Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
A revolution, attack or other unusual event throws Sherri Moore's life into chaos, forcing Sherri Moore to leave the planet. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
Sherri Moore is ordered to take part in a black ops mission that goes against Sherri Moore's conscience. Gain the lone survivor as an Enemy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Find an Alien Artifact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Switched to Marine (Marine Support) with previous rank. |
5 |
35 |
Gained a contact. |
5 |
38 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
6 |
38 |
Voluntarily left Marine Support |
6 |
38 |
Failed to qualify for Scientist (Scholar). |
6 |
38 |
Returned to Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Sherri Moore easily defeat. |
6 |
39 |
Gain Enemy if Sherri Moore don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Find valuable salvage. |