Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
Made lifelong friends. Gain 1 Allies. |
3 |
28 |
Graduated. |
4 |
28 |
Became a Merchant (Broker). |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Risk Sherry Webb's fortune on a possibility lucrative deal and win. |
6 |
36 |
Voluntarily left Broker |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Sherry Webb do not know what happened to Sherry Webb. There is a gap in Sherry Webb's memory. |
7 |
39 |
Became a Scout (Explorer). |
7 |
42 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Retired. |
8 |
45 |
Gained a contact. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |