Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Sue McLachlan have no idea what happened to Sue McLachlan – they found Sue McLachlan's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Given advanced training in a specialist field |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Sue McLachlan's fortune on a possibility lucrative deal and win. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Sue McLachlan's normal circles. Gain a Contact. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Enforcer (Rogue). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
44 |
Vessel participates in a notable military engagement. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |