Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Sybil Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Sybil Johnston foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Forced to continue current assignment |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Sybil Johnston have been following false teachings! |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Gained a contact. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |