Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
25 |
Forced to continue current assignment |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Special assignment or duty on board ship. |
3 |
29 |
Forced to continue current assignment |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Refuse to abuse Sylvia Holt's position for profit. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Sylvia Holt foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Severely injured. Fully recovered. |
7 |
40 |
Failed to qualify for Army Support (Army). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
42 |
Attacked by enemies that Sylvia Holt easily defeat. |
7 |
42 |
Gain Enemy if Sylvia Holt don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |