Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Tammy Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Free Trader (Merchant). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
22 |
Contact with Government. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was injured. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Find Ancient Technology. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |
7 |
44 |
Forced to muster out. |