Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Tanya Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Flight |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Severely injured. Fully recovered. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
26 |
Severely injured. Owe 25,000 for medical bills. |
4 |
26 |
Failed to qualify for Law Enforcement (Agent). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Forced to muster out. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Tanya Coleman's Contacts or Allies betrays Tanya Coleman, ending Tanya Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Entered Merchant Academy with the Business curriculum. |
6 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Dropped out of the merchant academy. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
38 |
Tanya Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Failed to qualify for Free Trader (Merchant). |
8 |
38 |
Switched to Drifter (Barbarian). |
8 |
41 |
Survived a risky adventure but gained nothing. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Drifter (Barbarian). |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |