Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Tena McDonaugh do not know what happened to Tena McDonaugh. There is a gap in Tena McDonaugh's memory. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
35 |
Tena McDonaugh is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
38 |
Severely injured. Owe 7,500 for medical bills. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Tena McDonaugh accepted an offer of inducements to betray Tena McDonaugh's faith. Gain 270,000 in cash. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
43 |
Tena McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Returned to Believer (Mainstream Believer). |
9 |
46 |
Tena McDonaugh retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |