Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Tennie Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Tennie Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Tennie Miller went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Advanced training in a specialist field. |