Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
30 |
Thomas Hawdon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Failed to qualify for Broker (Merchant). |
3 |
30 |
Switched to Drifter (Wanderer). |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
36 |
Drafted into Explorer |
5 |
38 |
Became a Scout (Explorer). |
5 |
40 |
Thomas Hawdon's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
42 |
Returned to Drifter (Wanderer). |
6 |
44 |
Attempted a risky adventure and was wildly successful. |