Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Tressie Gardiner do not know what happened to Tressie Gardiner. There is a gap in Tressie Gardiner's memory. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Navy (Flight) with previous rank. |
4 |
31 |
Tressie Gardiner is blamed for an accident that causes the death of several crew members. Tressie Gardiner's guilt drives Tressie Gardiner to excel. |
5 |
31 |
Became a Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Tressie Gardiner's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Broker) rank 2. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
Promoted to Merchant (Broker) rank 4. |