Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Valeria Carpenter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Physician (Scholar). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Valeria Carpenter survey an alien world. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Valeria Carpenter spend a great deal of time on the fringes of Charted Space. |
5 |
32 |
Gain a contact in an alien race. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
When dealing with an alien race, Valeria Carpenter botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Valeria Carpenter have no idea what happened to Valeria Carpenter – they found Valeria Carpenter's ship drifting on the fringes of friendly space. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Valeria Carpenter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Valeria Carpenter fail to help. Gain an Enemy. |
7 |
42 |
Psychologically damaged by Valeria Carpenter's time in the scouts. |
8 |
43 |
Continued as Scout (Courier). |
8 |
44 |
Psychologically damaged by Valeria Carpenter's time in the scouts. |