Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Versie Harrington's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
A series of bad deals and decisions force Versie Harrington into bankruptcy. Versie Harrington salvages what Versie Harrington can. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Returned to Drifter (Wanderer). |
6 |
42 |
Suffer from a life-threatening illness. |
7 |
42 |
Failed to qualify for Broker (Merchant). |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Versie Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |