Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vertie Knight join a gambling circle on board. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
Gained a contact. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Marine (Ground Assault) with previous rank. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Assigned to a peacekeeping role. |
5 |
38 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Cavalry). |
6 |
40 |
Injured. Fully recovered. |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
44 |
Vertie Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |