Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Gambler as a hobby. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Agent (Intelligence). |
2 |
30 |
Vesta Weddall's work ends up coming home with Vesta Weddall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Voluntarily left Broker |
4 |
34 |
Became a Drifter (Wanderer). |
4 |
37 |
Attacked by enemies that Vesta Weddall easily defeat. |
4 |
37 |
Gain Enemy if Vesta Weddall don't already have one. |
5 |
38 |
Continued as Drifter (Wanderer). |
5 |
39 |
Attacked by enemies that Vesta Weddall easily defeat. |
5 |
39 |
Gain Enemy if Vesta Weddall don't already have one. |
5 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
42 |
Continued as Drifter (Wanderer). |
6 |
44 |
Survived a risky adventure but gained nothing. |