Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Virgil Coleman far from home. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
28 |
Crime pays off. Gain victim as Enemy. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
35 |
Moved to a new world. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
35 |
Voluntarily left Enforcer |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Gain Enemy if Virgil Coleman don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Virgil Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Scholar (Scientist). |
8 |
42 |
Entangled in a bureaucratic or legal morass that distracts Virgil Coleman from Virgil Coleman's work. |