Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Walter Edwards's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Walter Edwards's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Citizen (Worker). |
4 |
32 |
Gained a contact. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
Walter Edwards's business expands, Walter Edwards's corporation grows, or the colony thrives. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
Walter Edwards learn something Walter Edwards should not have – a corporate secret, a political scandal – which Walter Edwards can profit from illegally. |
6 |
40 |
Gain a criminal contact. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |