Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
An investigation takes on a dangerous turn. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
29 |
A mission goes wrong; Walter Rule and several others are captured and mistreated by the enemy. Gain Walter Rule's jailer as an Enemy. |
5 |
29 |
Failed to qualify for Enforcer (Rogue). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
30 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
34 |
Good fortune |
6 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Encounter a Psionic institute. |
7 |
39 |
Tested for psionic powers |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Promoted to Drifter (Wanderer) rank 4. |