Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
A crime lord considers Wilda Ward his protégé. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Gained a contact. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Wilda Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Someone more charismatic but less devout than Wilda Ward has become Wilda Ward's superior. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Wilda Ward faith enjoys an explosion of popularity largely thanks to Wilda Ward's efforts. |
8 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |