Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
21 |
Become deeply involved in politics on Wilhelmine Fullmore's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
26 |
An assassin attempts to end Wilhelmine Fullmore's life. |
2 |
26 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
3 |
26 |
Voluntarily left Administrator |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Wilhelmine Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
43 |
Psychologically damaged by Wilhelmine Fullmore's time in the scouts. |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
47 |
Nearly killed. Owe 30,000 for medical bills. |