Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Moved to a new world. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Gained a contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
39 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
7 |
39 |
Entered Merchant Academy with the Business curriculum. |
7 |
42 |
A prank goes horribly wrong. Gain a Rival. |
7 |
42 |
Dropped out of the merchant academy. |
8 |
42 |
Continued as Marine (Star Marine). |
8 |
43 |
Lost eye or limb. Fully recovered. |
9 |
43 |
Became a Citizen (Colonist). |
9 |
47 |
Willie Dwan learn something Willie Dwan should not have – a corporate secret, a political scandal – which Willie Dwan can profit from illegally. |
9 |
47 |
Gain a criminal contact. |
9 |
47 |
Promoted to Citizen (Colonist) rank 1. |