Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Wilma Fowler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
22 |
Birth or Death involving a family member or close friend. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Wilma Fowler do not know what happened to Wilma Fowler. There is a gap in Wilma Fowler's memory. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Wilma Fowler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
Serve as the courier for an important message from the Imperium. |
5 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
36 |
Wilma Fowler's ship is damaged, and Wilma Fowler have to hitch-hike Wilma Fowler's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 3 Contacts. Gain 2 Enemies. |
7 |
36 |
Became a Merchant (Broker). |
7 |
37 |
Embroiled in legal trouble. |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
41 |
A sudden war destroys Wilma Fowler's trade routes and contacts, forcing Wilma Fowler to flee that region of space. |
8 |
41 |
Gain rebels as Enemy |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Wilma Fowler secretly provide religious rites for a dying leader or noble, although they do not share Wilma Fowler's faith. Gain an Ally in the family and a Rival who disagrees with Wilma Fowler's choice. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |