Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Winnie Credge learn something Winnie Credge should not have – a corporate secret, a political scandal – which Winnie Credge can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Winnie Credge's life into chaos, forcing Winnie Credge to leave the planet. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Winnie Credge's trade routes and contacts, forcing Winnie Credge to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Winnie Credge come into conflict with a splinter group Winnie Credge's own religion which maintains Winnie Credge's version is the wrong one. Gain 1 Rivals. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Became a Drifter (Scavenger). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
37 |
Gain Enemy if Winnie Credge don't already have one. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Nearly killed. Owe 6,250 for medical bills. |
8 |
40 |
Failed to qualify for Colonist (Citizen). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Rewarded for a successful mission. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |