Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
20 |
Zelia Walsh is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
20 |
Became a Merchant (Free Trader). |
3 |
24 |
Make an unexpected connection outside Zelia Walsh's normal circles. Gain a Contact. |
3 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
24 |
Continued as Merchant (Free Trader). |
4 |
26 |
Given advanced training in a specialist field |
4 |
28 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
28 |
Continued as Merchant (Free Trader). |
5 |
32 |
Zelia Walsh's business or ship thrives. |
5 |
32 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
34 |
A sudden war destroys Zelia Walsh's trade routes and contacts, forcing Zelia Walsh to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
38 |
Continued as Rogue (Pirate). |
8 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
40 |
Became a Drifter (Scavenger). |
9 |
41 |
Survived a risky adventure but gained nothing. |