Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
A police detective or rival criminal forces Zula Perkins to flee and vows to hunt Zula Perkins down. Gain an Enemy. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
27 |
Zula Perkins learn something Zula Perkins should not have – a corporate secret, a political scandal – which Zula Perkins can profit from illegally. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Voluntarily left Corporate Agent |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Zula Perkins come into conflict with a splinter group Zula Perkins's own religion which maintains Zula Perkins's version is the wrong one. Gain 1 Rivals. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Zula Perkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Abuse Zula Perkins's position for profit. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
39 |
Voluntarily left Engineer/Gunner |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
46 |
A series of bad deals and decisions force Zula Perkins into bankruptcy. Zula Perkins salvages what Zula Perkins can. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |