Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
24 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Star Marine (Marine). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Adah Freeman's Contacts or Allies betrays Adah Freeman, ending Adah Freeman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Rogue (Thief). |
6 |
34 |
A police detective or rival criminal forces Adah Freeman to flee and vows to hunt Adah Freeman down. Gain an Enemy. |
7 |
34 |
Became a Scholar (Physician). |
7 |
37 |
Refuse to join a cheat in some fashion. |
7 |
38 |
Promoted to Scholar (Physician) rank 1. |
8 |
38 |
Continued as Scholar (Physician). |
8 |
40 |
Win a prestigious prize for Adah Freeman's work. |
8 |
42 |
Promoted to Scholar (Physician) rank 2. |
9 |
42 |
Continued as Scholar (Physician). |
9 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
46 |
Promoted to Scholar (Physician) rank 3. |