Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Risk Adda Stanway's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Imperial trade restrictions force Adda Stanway out of business. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Became a Scholar (Field Researcher). |
7 |
43 |
A rival researcher blackens Adda Stanway's name or steals Adda Stanway's research. Gain a Rival. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Scholar (Physician) with previous rank. |
8 |
47 |
Caught cheating in some fashion, advancing Adda Stanway's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
47 |
Adda Stanway's work is sabotaged by unknown parties. Adda Stanway start again from scratch. |
8 |
47 |
Gain an Enemy |