Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was sent to prison. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Prisoner (Fixer). |
3 |
30 |
Escaped from prison. |
3 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Addie Ornery's ship is damaged, and Addie Ornery have to hitch-hike Addie Ornery's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 2 Contacts. Gain 1 Enemies. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Addie Ornery come into conflict with a splinter group Addie Ornery's own religion which maintains Addie Ornery's version is the wrong one. Gain 2 Rivals. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
39 |
Moved to a new world. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
41 |
Addie Ornery is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
41 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
42 |
Inherit a gift from a rich relative. |