Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
26 |
Adma come into conflict with a splinter group Adma's own religion which maintains Adma's version is the wrong one. Gain 3 Rivals. |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A series of bad deals and decisions force Adma into bankruptcy. Adma salvages what Adma can. |
5 |
32 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Adma have been following false teachings! |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Attacked by enemies that Adma easily defeat. |
6 |
37 |
Gain Enemy if Adma don't already have one. |
7 |
38 |
Voluntarily left Wanderer |
7 |
38 |
Returned to Believer (Missionary/Humanitarian). |
7 |
41 |
Adma aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Returned to Drifter (Barbarian). |
8 |
45 |
Adma do not know what happened to Adma. There is a gap in Adma's memory. |