Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Aimee Carr left the community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
A good deal ensures Aimee Carr is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Amnesia. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
42 |
Aimee Carr is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Aimee Carr come into conflict with a splinter group Aimee Carr's own religion which maintains Aimee Carr's version is the wrong one. Gain 1 Rivals. |
8 |
43 |
Failed to qualify for Worker (Citizen). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Advanced training in a specialist field. |