Senior Crewman Alexis McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 48 F 10 (1) 6 (0) 4 (-1) 8 (0) 6 (0) 4 (-1)A64864
Gregarious
 
Skills
Animals (Veterinary) 1
Athletics 0
Broker 1
Carouse 0
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Sensors) 1
Flyer (Rotor) 1
Gun Combat (Slug) 1
Mechanic 1
Persuade 0
Recon 2
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Citizen Colonist Settler23
Merchant Merchant Marine Senior Crewman13
 
Name Type Affinity Enmity Power Influence Species
Jennie Corney Rival 2 1 3 4 Tezcat (F/47)
Hobson Askew Contact 3 1 0 4 Kargol (M/88)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Bankrupted by a rival. Gain the other trader as a Rival.
2 22 Became a Citizen (Colonist).
2 25 Alexis McIntire befriend a superior in the corporation or the colony.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 27 Alexis McIntire learn something Alexis McIntire should not have – a corporate secret, a political scandal – which Alexis McIntire can profit from illegally.
4 30 Continued as Citizen (Colonist).
4 33 Advanced training in a specialist field.
4 34 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 34 Voluntarily left Colonist
5 34 Switched to Merchant (Merchant Marine) with the new title Crewman.
5 38 Make an unexpected connection outside Alexis McIntire's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 42 Risk Alexis McIntire's fortune on a possibility lucrative deal and win.
7 42 Continued as Merchant (Merchant Marine).
7 45 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
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