Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A series of bad deals and decisions force Allene Coleman into bankruptcy. Allene Coleman salvages what Allene Coleman can. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
27 |
Allene Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Allene Coleman fail to help. Gain an Enemy. |
3 |
27 |
Allene Coleman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
29 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
33 |
Psychologically damaged by Allene Coleman's time in the scouts. |
5 |
33 |
Became a Rogue (Thief). |
5 |
36 |
Betrayed by a friend. One of Allene Coleman's Contacts or Allies betrays Allene Coleman, ending Allene Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Entertainer (Performer) rank 2. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Allene Coleman far from home. |