Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
War breaks out, triggering a mandatory draft. |
2 |
23 |
Used social standing to avoid the draft. |
2 |
26 |
Dropped out of the merchant academy. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
39 |
Alta Ortiz gain experience in a technical field as a computer operator or surveyor. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
42 |
Alta Ortiz learn something Alta Ortiz should not have – a corporate secret, a political scandal – which Alta Ortiz can profit from illegally. |
7 |
42 |
Gain a criminal contact. |
7 |
45 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |