Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Althea Olson learn something Althea Olson should not have – a corporate secret, a political scandal – which Althea Olson can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Merchant (Broker). |
4 |
32 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Althea Olson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Switched to Citizen (Corporate). |
6 |
35 |
Althea Olson is rewarded for Althea Olson's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
42 |
Spent time maintaining and using heavy vehicles. |
7 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
45 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Citizen (Corporate) rank 3. |