Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Alvina McKenzie have no idea what happened to Alvina McKenzie – they found Alvina McKenzie's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, Alvina McKenzie have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Alvina McKenzie's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alvina McKenzie fail to help. Gain an Enemy. |
3 |
29 |
Psychologically damaged by Alvina McKenzie's time in the scouts. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
38 |
Alvina McKenzie refused an offer of inducements to betray Alvina McKenzie's faith. Gain 4 enemies. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Voluntarily left Mainstream Believer |
6 |
38 |
Retired. |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |