Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Amie Martin easily defeat. |
1 |
22 |
Gain Enemy if Amie Martin don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Amie Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
24 |
Amie Martin do not know what happened to Amie Martin. There is a gap in Amie Martin's memory. |
4 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
27 |
Amie Martin refuse to secretly provide religious rites for a dying leader or noble, because they do not share Amie Martin's faith. |
5 |
28 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Amie Martin aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
32 |
Failed to qualify for Colonist (Citizen). |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Forced to muster out. |
7 |
36 |
Failed to qualify for Marine Support (Marine). |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
39 |
Amie Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Returned to Believer (Missionary/Humanitarian). |
8 |
43 |
Amie Martin is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Someone more charismatic but less devout than Amie Martin has become Amie Martin's superior. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |