Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Voluntarily left Free Trader |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
26 |
Find Ancient Technology. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attempted a risky adventure and was injured. |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
44 |
Find valuable salvage. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 4. |