Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was injured. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Make an unexpected connection outside Annabel McGuire's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Risk Annabel McGuire's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A good deal ensures Annabel McGuire is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Broker) rank 4. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Broker) rank 5. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |