Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Anner Heriot learn something Anner Heriot should not have – a corporate secret, a political scandal – which Anner Heriot can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Anner Heriot gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
A revolution, attack or other unusual event throws Anner Heriot's life into chaos, forcing Anner Heriot to leave the planet. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Imperial trade restrictions force Anner Heriot out of business. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A series of bad deals and decisions force Anner Heriot into bankruptcy. Anner Heriot salvages what Anner Heriot can. |
7 |
38 |
Became a Agent (Corporate Agent). |
7 |
39 |
Established a network of contacts. Gain 3 contacts. |
8 |
42 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Advanced training in a specialist field. |