Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Amnesia. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Scout (Surveyor). |
3 |
28 |
Annetta Hall's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
A good deal ensures Annetta Hall is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
A revolution, attack or other unusual event throws Annetta Hall's life into chaos, forcing Annetta Hall to leave the planet. |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Annetta Hall do not know what happened to Annetta Hall. There is a gap in Annetta Hall's memory. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Annetta Hall accepted an offer of inducements to betray Annetta Hall's faith. Gain 290,000 in cash. |
7 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Someone more charismatic but less devout than Annetta Hall has become Annetta Hall's superior. |