Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
1 |
22 |
Foiled an attempted crime onboard Annetta Lambert's ship or in Annetta Lambert's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
1 |
22 |
Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw. |
2 |
22 |
Continued as Soulhunter (Soulhunter Flight). |
2 |
26 |
Victim of a crime |
3 |
26 |
Continued as Soulhunter (Soulhunter Flight). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Soulhunter (Soulhunter Flight) rank 2 with the new title Second Claw. |
4 |
30 |
Voluntarily left Soulhunter Flight |
4 |
30 |
Became a Citizen (Worker). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Annetta Lambert Annetta Lambert's job. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Scarred. Owe 5,000 for medical bills. |
6 |
35 |
Became a Merchant (Broker). |
6 |
39 |
A series of bad deals and decisions force Annetta Lambert into bankruptcy. Annetta Lambert salvages what Annetta Lambert can. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
41 |
A good deal ensures Annetta Lambert is living the high life for a few years. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |