Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Contacted by an underground psionic group. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Annetta Shelton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
24 |
Tested for psionic powers |
3 |
24 |
Continued as Merchant (Broker). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
30 |
Became a Rogue (Thief). |
5 |
31 |
Involved in a feud with a rival criminal organization. |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Continued as Rogue (Thief). |
6 |
38 |
Involved in the planning of an impressive heist. |
7 |
38 |
Continued as Rogue (Thief). |
7 |
39 |
A crime lord considers Annetta Shelton his protégé. |
7 |
42 |
Promoted to Rogue (Thief) rank 1. |
8 |
42 |
Continued as Rogue (Thief). |
8 |
44 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
46 |
Promoted to Rogue (Thief) rank 2. |