Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
25 |
A police detective or rival criminal forces Arline Sim to flee and vows to hunt Arline Sim down. Gain an Enemy. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
26 |
Severely injured. Fully recovered. |
5 |
26 |
Became a Merchant (Broker). |
5 |
28 |
A good deal ensures Arline Sim is living the high life for a few years. |
5 |
30 |
Promoted to Merchant (Broker) rank 1. |
6 |
30 |
Continued as Merchant (Broker). |
6 |
33 |
A series of bad deals and decisions force Arline Sim into bankruptcy. Arline Sim salvages what Arline Sim can. |
7 |
33 |
Entered Merchant Academy with the Business curriculum. |
7 |
37 |
Made lifelong friends. Gain 3 Allies. |
7 |
37 |
Graduated. |
8 |
37 |
Continued as Merchant (Broker). |
8 |
41 |
Risk Arline Sim's fortune on a possibility lucrative deal and win. |
8 |
41 |
Promoted to Merchant (Broker) rank 2. |
9 |
41 |
Continued as Merchant (Broker). |
9 |
45 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |